Aquaman #10

Non-Key

DC ⋅ 1963

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Key Facts

Non-Key Issue. No additional information is available.

Issue Details

Publisher

DC

Writer

Jack Miller

Artist

Nick Cardy

Published

July 1963

Synopsis

                      In the Aquacave, Aquaman and Aqualad receive a message, relayed by a signal fish, about a curious object, bobbing on the ocean's surface. Investigating, the pair discover a strange shell box. Inside is a call for help from their water sprite friend, Quisp, along with a map giving directions to his hidden world beneath the sea. Quisp's world is accessed through an underwater cavern, with a labyrinthian channel going ever deeper beneath the sea. Soon enough, Aquaman and Aqualad find themselves in the fantastic underwater world of the water sprites. The magnificent hard water structures of the sprite's city seem deserted. Suddenly, Aquaman and Aqualad are attacked by a trio of sprites, who hurl an immense sphere of hard water at the aquatic duo. Evading the sphere, The two heroes run headlong into a gigantic crab-like creature, prodded by the sprites into attacking. Fleeing the creature, Aquaman and Aqualad cross into a powerful current that draws them into a strange cone-like projection, jutting up from the sea floor. Aquaman is just able to push Aqualad free of the current before he is fully pulled inside the cone. At the bottom of the cone, Aquaman is met by a powerless Quisp. The water sprite criminal, Quirk has invented a weapon that steals the magic powers of the sprites. Quirk, and his criminal gang, have conquered the world of the water sprites, with plans now to invade Aquaman's world. Aquaman telepathically instructs Aqualad to push the cone's funnel in the direction of the crab-creature. Caught in the powerful current, the monstrous crustacean takes hold of the cone, with it's enormous pincers, and shatters it. Freed, Aquaman, Aqualad, and Quisp race back to the "outside" world. There, they quickly catch up with Quirk and his gang. Quirk and his two associates consume some strange edible which causes them to grow to gigantic size.                        Ducking into a coral cave,  Aquaman, Aqualad and Quisp elude...

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